最近自己的一个小创作,用虚幻引擎UE4.26制作了一个超大型游戏场景——《失落的神庙》,挑战一下用虚幻引擎制作这样的大型场景。不得不说相比离线渲染三维软件,虚幻引擎在制作超大型互动场景方面相当有优势,渲染出图的效率和离线渲染器相比也很高,4.25之后加入的 MovieRender Queue 渲染效果一流,已经非常接近离线渲染器的效果了,用作动画生产完全没有问题。
这次创作主要参考了《黑暗之魂》的中世纪奇幻(魔幻)风格,尽量在氛围营造上做到接近,最终的输出效果自己还是挺满意的,模型资产来自虚幻商城、Megascan以及Kiabash3D。
由于时间关系,这次的内容只有动画和简单的演示,下次我会单独出一期节目分享下这个场景的制作心得,请大家保持关注,多多催更!
场景设计 / 游戏制作 / 动画制作:Sunke / @Robin的时光机
制作环境:i9900K+64G内存+2080TI单卡
B站 / 微博 / 公众号:@Robin的时光机
ArtStation:https://artstation.com/sunke_212/
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After a month of production, I used Unreal Engine UE4.26 to make a super large game scene-"The Lost Temple", which is the first time to use Unreal Engine to make such a large scene. I have to say that compared to offline rendering of 3D software, Unreal Engine has considerable advantages in creating super-large interactive scenes, and the efficiency of rendering images is also very high compared with offline renderers. This production mainly refers to the medieval fantasy (magic) style of "Dark Souls", and try to be as close to the atmosphere as possible, and the final output effect is quite satisfactory.Model assets come from Unreal Mall, Megascan and Kiabash3D.
Due to time constraints, this time the content is only animation and simple demonstrations. Next time I will publish a separate program to share the production experience of this scene. Please stay tuned and update!
Finally, a few Free 5K (5322*2538) original resolution ultra-clear watermark-free wallpapers are included, I hope you like them!
【Production Environment】i9900K+64G memory+2080TI
【BiliBili / Weibo / WeChat】 @Robin的时光机
【ArtStation】https://artstation.com/sunke_212/